#pragma once
#include "global.h"
#include "CObject.h"

#define GameManager CCGameManager::Instance()

class CCGameManager
{
	CCGameManager(void);
	static CCGameManager * singleton;
	std::list<CCObject*> objList;
	SDL_Surface *pScreen;
	void loadObj();
public:
	~CCGameManager(void);
	static CCGameManager * Instance();
	void render();
};

